Added GetComboList and GetLifeRecord to PlayerStageStats.
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@@ -1107,6 +1107,7 @@
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<Function name='GetAliveSeconds'/>
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<Function name='GetBestFullComboTapNoteScore'/>
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<Function name='GetCaloriesBurned'/>
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<Function name='GetComboList'/>
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<Function name='GetCurMaxScore'/>
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<Function name='GetCurrentCombo'/>
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<Function name='GetCurrentLife'/>
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@@ -1118,6 +1119,7 @@
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<Function name='GetHoldNoteScores'/>
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<Function name='GetLessonScoreActual'/>
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<Function name='GetLessonScoreNeeded'/>
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<Function name='GetLifeRecord'/>
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<Function name='GetLifeRemainingSeconds'/>
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<Function name='GetMachineHighScoreIndex'/>
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<Function name='GetNumControllerSteps'/>
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@@ -3217,6 +3217,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetCaloriesBurned' return='float' arguments=''>
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Returns the number of calories burned.
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</Function>
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<Function name='GetComboList' return= '{combo}' arguments=''>
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Returns a table of all the combos. Each entry in the table is a table containing the StartSecond, SizeSeconds, Count, Rollover, StageCount, and IsZero information for that combo.
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</Function>
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<Function name='GetCurMaxScore' return='int' arguments=''>
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Returns the current possible maximum score.
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</Function>
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@@ -3250,6 +3253,11 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetLessonScoreNeeded' return='int' arguments=''>
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Returns the score needed to pass the lesson.
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</Function>
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<Function name='GetLifeRecord' return='{float}' arguments='float last_second, int samples'>
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Returns table of samples of the life record from 0 to last_second.
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'samples' determines the size of the table. 'samples' defaults to 100
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if not specified.
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</Function>
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<Function name='GetLifeRemainingSeconds' return='float' arguments=''>
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Returns the player's life remaining seconds.
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</Function>
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