Minor docs.

This commit is contained in:
Jason Felds
2011-02-20 23:07:38 -05:00
parent 0c09fe3d84
commit 17b17297ec
+13 -1
View File
@@ -159,6 +159,11 @@ ThemeMetric<bool> IMMEDIATE_HOLD_LET_GO ( "Player", "ImmediateHoldLetGo" );
* If set to true, the Player must step on a hold head in order for the hold to activate.
* If set to false, merely holding your foot down as the hold head approaches will suffice. */
ThemeMetric<bool> REQUIRE_STEP_ON_HOLD_HEADS ( "Player", "RequireStepOnHoldHeads" );
/**
* @brief Must a Player step on a mine for it to activate?
*
* If set to true, the Player must step on a mine for it to blow up.
* If set to false, merely holding your foot down as the mine approaches will suffice. */
ThemeMetric<bool> REQUIRE_STEP_ON_MINES ( "Player", "RequireStepOnMines" );
//ThemeMetric<bool> HOLD_TRIGGERS_TAP_NOTES ( "Player", "HoldTriggersTapNotes" ); // parastar stuff; leave in though
/**
@@ -434,7 +439,10 @@ void Player::Init(
m_fActiveRandomAttackStart = -1.0f;
}
/**
* @brief Determine if a TapNote needs a tap note style judgment.
* @param tn the TapNote in question.
* @return true if it does, false otherwise. */
static bool NeedsTapJudging( const TapNote &tn )
{
switch( tn.type )
@@ -453,6 +461,10 @@ static bool NeedsTapJudging( const TapNote &tn )
}
}
/**
* @brief Determine if a TapNote needs a hold note style judgment.
* @param tn the TapNote in question.
* @return true if it does, false otherwise. */
static bool NeedsHoldJudging( const TapNote &tn )
{
switch( tn.type )