Minor docs.
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+13
-1
@@ -159,6 +159,11 @@ ThemeMetric<bool> IMMEDIATE_HOLD_LET_GO ( "Player", "ImmediateHoldLetGo" );
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* If set to true, the Player must step on a hold head in order for the hold to activate.
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* If set to false, merely holding your foot down as the hold head approaches will suffice. */
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ThemeMetric<bool> REQUIRE_STEP_ON_HOLD_HEADS ( "Player", "RequireStepOnHoldHeads" );
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/**
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* @brief Must a Player step on a mine for it to activate?
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*
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* If set to true, the Player must step on a mine for it to blow up.
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* If set to false, merely holding your foot down as the mine approaches will suffice. */
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ThemeMetric<bool> REQUIRE_STEP_ON_MINES ( "Player", "RequireStepOnMines" );
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//ThemeMetric<bool> HOLD_TRIGGERS_TAP_NOTES ( "Player", "HoldTriggersTapNotes" ); // parastar stuff; leave in though
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/**
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@@ -434,7 +439,10 @@ void Player::Init(
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m_fActiveRandomAttackStart = -1.0f;
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}
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/**
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* @brief Determine if a TapNote needs a tap note style judgment.
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* @param tn the TapNote in question.
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* @return true if it does, false otherwise. */
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static bool NeedsTapJudging( const TapNote &tn )
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{
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switch( tn.type )
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@@ -453,6 +461,10 @@ static bool NeedsTapJudging( const TapNote &tn )
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}
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}
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/**
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* @brief Determine if a TapNote needs a hold note style judgment.
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* @param tn the TapNote in question.
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* @return true if it does, false otherwise. */
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static bool NeedsHoldJudging( const TapNote &tn )
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{
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switch( tn.type )
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