Holding select in gameplay now skips the current song in course or endless mode. Updated changelog.
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@@ -193,6 +193,7 @@ protected:
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LocalizedString GIVE_UP_START_TEXT;
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LocalizedString GIVE_UP_BACK_TEXT;
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LocalizedString GIVE_UP_ABORTED_TEXT;
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LocalizedString SKIP_SONG_TEXT;
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ThemeMetric<float> GIVE_UP_SECONDS;
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ThemeMetric<float> MUSIC_FADE_OUT_SECONDS;
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ThemeMetric<float> OUT_TRANSITION_LENGTH;
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@@ -203,6 +204,7 @@ protected:
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ThemeMetric<float> MIN_SECONDS_TO_STEP_NEXT_SONG;
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ThemeMetric<bool> START_GIVES_UP;
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ThemeMetric<bool> BACK_GIVES_UP;
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ThemeMetric<bool> SELECT_SKIPS_SONG;
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ThemeMetric<bool> GIVING_UP_GOES_TO_PREV_SCREEN;
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/** @brief The miss combo a player needs to fail out of a song. */
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ThemeMetric<int> FAIL_ON_MISS_COMBO;
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@@ -279,7 +281,12 @@ protected:
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RageTimer m_GiveUpTimer;
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bool m_gave_up;
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RageTimer m_SkipSongTimer;
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bool m_skipped_song;
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void AbortGiveUpText(bool show_abort_text);
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void AbortSkipSong(bool show_text);
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void AbortGiveUp( bool bShowText );
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void ResetGiveUpTimers(bool show_text);
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Transition m_Ready;
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Transition m_Go;
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