Loops handled.
Hmm...is there a reason for the block surrounding those two?
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@@ -33,10 +33,10 @@ static void SetNextCombination()
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{
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{
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vector<StepsTypeAndDifficulty> v;
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vector<StepsTypeAndDifficulty> v;
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{
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{
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FOREACH_CONST( StepsType, CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue(), st )
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for (StepsType const &st : CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue())
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{
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{
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FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
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for (CourseDifficulty const &cd : CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue())
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v.push_back( StepsTypeAndDifficulty(*st, *cd) );
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v.push_back( StepsTypeAndDifficulty(st, cd) );
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}
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}
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}
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}
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@@ -116,12 +116,12 @@ void ScreenOptionsManageCourses::BeginScreen()
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break;
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break;
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}
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}
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FOREACH_CONST( Course*, m_vpCourses, p )
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for (Course const *p : m_vpCourses)
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{
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_sName = (*p)->GetDisplayFullTitle();
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def.m_sName = p->GetDisplayFullTitle();
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def.m_bAllowThemeTitle = false; // not themable
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def.m_bAllowThemeTitle = false; // not themable
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def.m_sExplanationName = "Select Course";
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def.m_sExplanationName = "Select Course";
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def.m_vsChoices.clear();
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def.m_vsChoices.clear();
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