fix GCC compile
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@@ -201,8 +201,7 @@ void Inventory::UseItem( int iSlot )
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CLAMP( GAMESTATE->m_fOpponentHealthPercent, 0.f, 1.f );
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// play announcer sound
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// FIXME
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// SCREENMAN->SendMessageToTopScreen( (ScreenMessage)(SM_BattleDamageLevel1+a.level) );
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SCREENMAN->SendMessageToTopScreen( ssprintf("SM_BattleDamageLevel%d",a.level+1) );
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}
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/*
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