Trying different ordering here.
This commit is contained in:
@@ -1016,7 +1016,7 @@ TickcountOffsetX=70
|
|||||||
ComboOffsetX=50
|
ComboOffsetX=50
|
||||||
LabelOffsetX=130
|
LabelOffsetX=130
|
||||||
SpeedOffsetX=30
|
SpeedOffsetX=30
|
||||||
ScrollOffsetX=40
|
ScrollOffsetX=100
|
||||||
FakeOffsetX=90
|
FakeOffsetX=90
|
||||||
|
|
||||||
[PlayerStageStats]
|
[PlayerStageStats]
|
||||||
|
|||||||
+15
-15
@@ -637,7 +637,7 @@ void NoteField::DrawScrollText( const float fBeat, float fPercent )
|
|||||||
m_textMeasureNumber.SetHorizAlign( SCROLL_IS_LEFT_SIDE ? align_right : align_left );
|
m_textMeasureNumber.SetHorizAlign( SCROLL_IS_LEFT_SIDE ? align_right : align_left );
|
||||||
m_textMeasureNumber.SetDiffuse( SCROLL_COLOR );
|
m_textMeasureNumber.SetDiffuse( SCROLL_COLOR );
|
||||||
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
|
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
|
||||||
m_textMeasureNumber.SetText( ssprintf("%.3fx", fPercent) );
|
m_textMeasureNumber.SetText( ssprintf("%.3f", fPercent) );
|
||||||
m_textMeasureNumber.SetXY( (SCROLL_IS_LEFT_SIDE ? -xBase - xOffset : xBase + xOffset), fYPos );
|
m_textMeasureNumber.SetXY( (SCROLL_IS_LEFT_SIDE ? -xBase - xOffset : xBase + xOffset), fYPos );
|
||||||
m_textMeasureNumber.Draw();
|
m_textMeasureNumber.Draw();
|
||||||
}
|
}
|
||||||
@@ -896,6 +896,20 @@ void NoteField::DrawPrimitives()
|
|||||||
|
|
||||||
const TimingData &timing = *pTiming;
|
const TimingData &timing = *pTiming;
|
||||||
|
|
||||||
|
// Scroll text
|
||||||
|
if( GAMESTATE->m_bIsUsingStepTiming )
|
||||||
|
{
|
||||||
|
FOREACH_CONST( ScrollSegment, timing.m_ScrollSegments, seg )
|
||||||
|
{
|
||||||
|
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||||
|
{
|
||||||
|
float fBeat = seg->GetBeat();
|
||||||
|
if( IS_ON_SCREEN(fBeat) )
|
||||||
|
DrawScrollText( fBeat, seg->GetRatio() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// BPM text
|
// BPM text
|
||||||
FOREACH_CONST( BPMSegment, timing.m_BPMSegments, seg )
|
FOREACH_CONST( BPMSegment, timing.m_BPMSegments, seg )
|
||||||
{
|
{
|
||||||
@@ -994,20 +1008,6 @@ void NoteField::DrawPrimitives()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scroll text
|
|
||||||
if( GAMESTATE->m_bIsUsingStepTiming )
|
|
||||||
{
|
|
||||||
FOREACH_CONST( ScrollSegment, timing.m_ScrollSegments, seg )
|
|
||||||
{
|
|
||||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
|
||||||
{
|
|
||||||
float fBeat = seg->GetBeat();
|
|
||||||
if( IS_ON_SCREEN(fBeat) )
|
|
||||||
DrawScrollText( fBeat, seg->GetRatio() );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Speed text
|
// Speed text
|
||||||
if( GAMESTATE->m_bIsUsingStepTiming )
|
if( GAMESTATE->m_bIsUsingStepTiming )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user