separate song beat for lights, to fix off-sync lights in menus

This commit is contained in:
Glenn Maynard
2005-05-04 20:32:31 +00:00
parent b9a68f4ee8
commit 16fd7077bb
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -668,6 +668,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
ASSERT_M( m_fSongBeat > -2000, ssprintf("%f %f", m_fSongBeat, fPositionSeconds) );
m_fMusicSeconds = fPositionSeconds;
m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsFalloffSeconds );
Actor::SetBGMTime( fPositionSeconds, m_fSongBeat );