separate song beat for lights, to fix off-sync lights in menus
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@@ -668,6 +668,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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ASSERT_M( m_fSongBeat > -2000, ssprintf("%f %f", m_fSongBeat, fPositionSeconds) );
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m_fMusicSeconds = fPositionSeconds;
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m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsFalloffSeconds );
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Actor::SetBGMTime( fPositionSeconds, m_fSongBeat );
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