diff --git a/stepmania/src/RoomWheel.cpp b/stepmania/src/RoomWheel.cpp index d3da3b27a3..7beade8c38 100644 --- a/stepmania/src/RoomWheel.cpp +++ b/stepmania/src/RoomWheel.cpp @@ -138,7 +138,7 @@ void RoomWheel::RemoveItem( int index ) RoomInfoDisplay::~RoomInfoDisplay() { - for (int i = 0; i < m_playerList.size(); i++) + for (size_t i = 0; i < m_playerList.size(); i++) { this->RemoveChild(m_playerList[i]); SAFE_DELETE(m_playerList[i]); @@ -270,7 +270,7 @@ void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info) if (m_playerList.size() > info.players.size()) { - for (int i = info.players.size(); i < m_playerList.size(); i++) + for (size_t i = info.players.size(); i < m_playerList.size(); i++) { //if our old list is larger remove some elements this->RemoveChild(m_playerList[i]); @@ -283,7 +283,7 @@ void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info) //add elements if our old list is smaller int oldsize = m_playerList.size(); m_playerList.resize(info.players.size()); - for (int i = oldsize; i < m_playerList.size(); i++) + for (size_t i = oldsize; i < m_playerList.size(); i++) { m_playerList[i] = new BitmapText; m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") ); @@ -298,7 +298,7 @@ void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info) } - for (int i = 0; i < m_playerList.size(); i++) + for (size_t i = 0; i < m_playerList.size(); i++) m_playerList[i]->SetText(info.players[i]); m_state = CLOSED;