Cosmetic cleanups

Added "press START for more options" to ScreenPlayerOptions
This commit is contained in:
Chris Danford
2003-03-11 08:52:45 +00:00
parent 3d20f7ee70
commit 16df407e32
22 changed files with 127 additions and 68 deletions
+5 -9
View File
@@ -41,10 +41,6 @@
#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenOptions","ColorNotSelected")
const ScreenMessage SM_PlaySample = ScreenMessage(SM_User-4);
const ScreenMessage SM_TweenOffScreen = ScreenMessage(SM_User-7);
ScreenOptions::ScreenOptions( CString sClassName, bool bEnableTimer )
{
LOG->Trace( "ScreenOptions::ScreenOptions()" );
@@ -404,7 +400,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
this->SendScreenMessage( SM_TweenOffScreen, 0 );
this->SendScreenMessage( SM_BeginFadingOut, 0 );
break;
case SM_GoToPrevScreen:
// this->ExportOptions(); // Don't save options if we're going back!
@@ -414,7 +410,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
this->ExportOptions();
this->GoToNextState();
break;
case SM_TweenOffScreen:
case SM_BeginFadingOut:
m_Menu.StartTransitioning( SM_GoToNextScreen );
m_SoundStart.Play();
@@ -450,7 +446,7 @@ void ScreenOptions::MenuBack( PlayerNumber pn )
void ScreenOptions::StartGoToNextState()
{
this->SendScreenMessage( SM_TweenOffScreen, 0 );
this->SendScreenMessage( SM_BeginFadingOut, 0 );
}
void ScreenOptions::MenuStart( PlayerNumber pn )
@@ -465,11 +461,11 @@ void ScreenOptions::MenuStart( PlayerNumber pn )
if( m_iCurrentRow[pn] != m_iNumOptionRows ) // not on exit
MenuDown( pn ); // can't go down any more
else if( bAllOnExit )
this->SendScreenMessage( SM_TweenOffScreen, 0 );
this->SendScreenMessage( SM_BeginFadingOut, 0 );
}
else // !m_bArcadeOptionsNavigation
{
this->SendScreenMessage( SM_TweenOffScreen, 0 );
this->SendScreenMessage( SM_BeginFadingOut, 0 );
}
}