Cosmetic cleanups
Added "press START for more options" to ScreenPlayerOptions
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@@ -144,8 +144,6 @@ ScreenJukebox::ScreenJukebox( bool bDemonstration ) : ScreenGameplay( PrepareFor
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ScreenJukebox::~ScreenJukebox()
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{
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// GAMESTATE->m_bDemonstration = false;
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//GAMESTATE->Reset();
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}
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void ScreenJukebox::Update( float fDeltaTime )
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@@ -167,9 +165,6 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
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{
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(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
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/*ResetGame();
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You only changed the coin mode.. as with the arcade versions,
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the machine should not reset. -- Miryokuteki */
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CString sMessage = "Coin Mode: ";
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switch( PREFSMAN->m_CoinMode )
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@@ -236,7 +231,6 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
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/* We're actually under Update(), so make sure ScreenGameplay doesn't
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* continue grading for this call. */
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m_soundMusic.StopPlaying();
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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return;
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}
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