Cosmetic cleanups

Added "press START for more options" to ScreenPlayerOptions
This commit is contained in:
Chris Danford
2003-03-11 08:52:45 +00:00
parent 3d20f7ee70
commit 16df407e32
22 changed files with 127 additions and 68 deletions
-6
View File
@@ -144,8 +144,6 @@ ScreenJukebox::ScreenJukebox( bool bDemonstration ) : ScreenGameplay( PrepareFor
ScreenJukebox::~ScreenJukebox()
{
// GAMESTATE->m_bDemonstration = false;
//GAMESTATE->Reset();
}
void ScreenJukebox::Update( float fDeltaTime )
@@ -167,9 +165,6 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
{
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
/*ResetGame();
You only changed the coin mode.. as with the arcade versions,
the machine should not reset. -- Miryokuteki */
CString sMessage = "Coin Mode: ";
switch( PREFSMAN->m_CoinMode )
@@ -236,7 +231,6 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
/* We're actually under Update(), so make sure ScreenGameplay doesn't
* continue grading for this call. */
m_soundMusic.StopPlaying();
SCREENMAN->SetNewScreen( "ScreenJukebox" );
return;
}