add pref "DelayedCreditsReconcile"
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@@ -144,7 +144,8 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
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{
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// LOG->Trace( "ScreenSelect::Input()" );
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if( Screen::JoinInput(DeviceI, type, GameI, MenuI, StyleI) )
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if( MenuI.button == MENU_BUTTON_COIN ||
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Screen::JoinInput(DeviceI, type, GameI, MenuI, StyleI) )
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{
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this->UpdateSelectableChoices();
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return; // don't let the screen handle the MENU_START press
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