Message sCommandName -> Message msg
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@@ -352,7 +352,7 @@ public:
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bool HasCommand( const RString &sCmdName );
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bool HasCommand( const RString &sCmdName );
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const apActorCommands *GetCommand( const RString &sCommandName ) const;
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const apActorCommands *GetCommand( const RString &sCommandName ) const;
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void PlayCommand( const RString &sCommandName ) { HandleMessage( Message(sCommandName) ); } // convenience
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void PlayCommand( const RString &sCommandName ) { HandleMessage( Message(sCommandName) ); } // convenience
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void PlayCommandNoRecurse( const Message &sCommandName );
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void PlayCommandNoRecurse( const Message &msg );
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//
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//
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// Commands by reference
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// Commands by reference
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