const
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@@ -158,7 +158,7 @@ void NoteField::ProcessMessages( float fDeltaTime )
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}
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}
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float NoteField::GetWidth()
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float NoteField::GetWidth() const
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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float fMinX, fMaxX;
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@@ -376,7 +376,7 @@ float FindLastDisplayedBeat( const PlayerState* pPlayerState, int iLastPixelToDr
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return fLastBeatToDraw;
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}
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bool NoteField::IsOnScreen( float fBeat, int iFirstPixelToDraw, int iLastPixelToDraw )
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bool NoteField::IsOnScreen( float fBeat, int iFirstPixelToDraw, int iLastPixelToDraw ) const
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{
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// TRICKY: If boomerang is on, then ones in the range
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// [iFirstIndexToDraw,iLastIndexToDraw] aren't necessarily visible.
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@@ -456,7 +456,7 @@ void NoteField::DrawPrimitives()
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//
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// BPM text
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//
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vector<BPMSegment> &aBPMSegments = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments;
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const vector<BPMSegment> &aBPMSegments = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments;
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for( unsigned i=0; i<aBPMSegments.size(); i++ )
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{
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if( aBPMSegments[i].m_iStartIndex >= iFirstIndexToDraw &&
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@@ -471,7 +471,7 @@ void NoteField::DrawPrimitives()
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//
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// Freeze text
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//
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vector<StopSegment> &aStopSegments = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments;
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const vector<StopSegment> &aStopSegments = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments;
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for( unsigned i=0; i<aStopSegments.size(); i++ )
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{
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if( aStopSegments[i].m_iStartRow >= iFirstIndexToDraw &&
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@@ -486,7 +486,7 @@ void NoteField::DrawPrimitives()
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//
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// Course mods text
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//
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Course *pCourse = GAMESTATE->m_pCurCourse;
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse )
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{
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const CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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