diff --git a/stepmania/SDL.dll b/stepmania/SDL.dll index 8e917e5f87..f9d6747140 100644 Binary files a/stepmania/SDL.dll and b/stepmania/SDL.dll differ diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index 6d5918b730..ca5150ffbf 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -1,5 +1,5 @@ # Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 60000 +# Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 @@ -61,7 +61,7 @@ LINK32=link.exe # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # Begin Special Build Tool IntDir=.\../Debug6 -TargetDir=\stepmania\stepmania +TargetDir=\temp\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ @@ -82,23 +82,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "StepMania___Xbox_Debug___VC6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /stack:0x10000 /debug LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /stack:0x10000 /debug -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # Begin Special Build Tool IntDir=.\StepMania___Xbox_Debug___VC6 TargetDir=.\StepMania___Xbox_Debug___VC6 @@ -141,7 +141,7 @@ LINK32=link.exe # SUBTRACT LINK32 /verbose /pdb:none # Begin Special Build Tool IntDir=.\../Release6 -TargetDir=\stepmania\stepmania +TargetDir=\temp\stepmania TargetName=StepMania SOURCE="$(InputPath)" PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ @@ -1510,7 +1510,7 @@ SOURCE=.\arch\InputHandler\InputHandler.h # End Source File # Begin Source File -SOURCE=.\arch\InputHandler\InputHandler_SDL.cpp +SOURCE=.\arch\InputHandler\InputHandler_DirectInput.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" @@ -1523,7 +1523,7 @@ SOURCE=.\arch\InputHandler\InputHandler_SDL.cpp # End Source File # Begin Source File -SOURCE=.\arch\InputHandler\InputHandler_SDL.h +SOURCE=.\arch\InputHandler\InputHandler_DirectInput.h # End Source File # Begin Source File diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj index 0cd35c2fe8..ba61d0a95a 100644 --- a/stepmania/src/StepMania.vcproj +++ b/stepmania/src/StepMania.vcproj @@ -915,10 +915,10 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\ RelativePath="arch\InputHandler\InputHandler.h"> + RelativePath="arch\InputHandler\InputHandler_DirectInput.cpp"> + RelativePath="arch\InputHandler\InputHandler_DirectInput.h">