remove unused fDeltaTime
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@@ -178,7 +178,7 @@ void LowLevelWindow_SDL::SwapBuffers()
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SDL_GL_SwapBuffers();
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}
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void LowLevelWindow_SDL::Update(float fDeltaTime)
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void LowLevelWindow_SDL::Update()
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{
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/* This needs to be called before anything that handles SDL events. */
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SDL_PumpEvents();
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