add copy and clear machine edits

This commit is contained in:
Chris Danford
2005-04-28 06:17:17 +00:00
parent d483f208f9
commit 16971da0b3
6 changed files with 147 additions and 8 deletions
+125
View File
@@ -25,6 +25,7 @@
#include "ThemeManager.h"
#include "PlayerState.h"
#include "Course.h"
#include "RageFileManager.h"
void GameCommand::Init()
{
@@ -56,9 +57,12 @@ void GameCommand::Init()
m_bClearBookkeepingData = false;
m_bClearMachineStats = false;
m_bClearMachineEdits = false;
m_bFillMachineStats = false;
m_bTransferStatsFromMachine = false;
m_bTransferStatsToMachine = false;
m_bCopyEditsFromMachine = false;
m_bCopyEditsToMachine = false;
m_bInsertCredit = false;
m_bResetToFactoryDefaults = false;
m_bStopMusic = false;
@@ -357,6 +361,10 @@ void GameCommand::LoadOne( const Command& cmd )
{
m_bClearMachineStats = true;
}
else if( sName == "clearmachineedits" )
{
m_bClearMachineEdits = true;
}
else if( sName == "fillmachinestats" )
{
m_bFillMachineStats = true;
@@ -365,6 +373,14 @@ void GameCommand::LoadOne( const Command& cmd )
{
m_bTransferStatsFromMachine = true;
}
else if( sName == "copyeditstomachine" )
{
m_bCopyEditsToMachine = true;
}
else if( sName == "copyeditsfrommachine" )
{
m_bCopyEditsFromMachine = true;
}
else if( sName == "transferstatstomachine" )
{
m_bTransferStatsToMachine = true;
@@ -789,6 +805,27 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
PROFILEMAN->SaveMachineProfile();
SCREENMAN->SystemMessage( "Machine stats cleared." );
}
if( m_bClearMachineEdits )
{
int iNumAttempted = 0;
int iNumSuccessful = 0;
vector<CString> vsEditFiles;
GetDirListing( PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE)+EDIT_SUBDIR+"*.edit", vsEditFiles, false, true );
FOREACH_CONST( CString, vsEditFiles, i )
{
iNumAttempted++;
bool bSuccess = FILEMAN->Remove( *i );
if( bSuccess )
iNumSuccessful++;
}
// reload the machine profile
PROFILEMAN->SaveMachineProfile();
PROFILEMAN->LoadMachineProfile();
SCREENMAN->SystemMessage( ssprintf("%d edits cleared, %d errors.",iNumSuccessful,iNumAttempted-iNumSuccessful) );
}
if( m_bFillMachineStats )
{
// Choose a percent for all scores. This is useful for testing unlocks
@@ -908,6 +945,94 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
MEMCARDMAN->FlushAndReset();
}
if( m_bCopyEditsFromMachine )
{
bool bTriedToCopy = false;
FOREACH_PlayerNumber( pn )
{
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
continue; // skip
MEMCARDMAN->MountCard(pn);
bTriedToCopy = true;
CString sFromDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_SUBDIR;
CString sToDir = MEM_CARD_MOUNT_POINT[pn] + PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDITS_SUBDIR;
int iNumAttempted = 0;
int iNumSuccessful = 0;
int iNumOverwritten = 0;
vector<CString> vsEditFiles;
GetDirListing( sFromDir+"*.edit", vsEditFiles, false, false );
FOREACH_CONST( CString, vsEditFiles, i )
{
iNumAttempted++;
if( DoesFileExist(sToDir+*i) )
iNumOverwritten++;
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
if( bSuccess )
iNumSuccessful++;
}
MEMCARDMAN->UnmountCard(pn);
SCREENMAN->SystemMessage( ssprintf("Copied to P%d card:\n attempted %d copies (%d overwritten)\n %d files copied, %d errors.",pn+1,iNumAttempted,iNumOverwritten,iNumSuccessful,iNumAttempted-iNumSuccessful) );
break;
}
if( !bTriedToCopy )
SCREENMAN->SystemMessage( "Edits not copied - No memory cards ready." );
MEMCARDMAN->FlushAndReset();
}
if( m_bCopyEditsToMachine )
{
bool bTriedToCopy = false;
FOREACH_PlayerNumber( pn )
{
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
continue; // skip
MEMCARDMAN->MountCard(pn);
bTriedToCopy = true;
CString sFromDir = MEM_CARD_MOUNT_POINT[pn] + PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDITS_SUBDIR;
CString sToDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_SUBDIR;
int iNumAttempted = 0;
int iNumSuccessful = 0;
int iNumOverwritten = 0;
vector<CString> vsEditFiles;
GetDirListing( sFromDir+"*.edit", vsEditFiles, false, false );
FOREACH_CONST( CString, vsEditFiles, i )
{
iNumAttempted++;
if( DoesFileExist(sToDir+*i) )
iNumOverwritten++;
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
if( bSuccess )
iNumSuccessful++;
}
MEMCARDMAN->UnmountCard(pn);
// reload the machine profile
PROFILEMAN->SaveMachineProfile();
PROFILEMAN->LoadMachineProfile();
SCREENMAN->SystemMessage( ssprintf("Copied from P%d card:\n attempted %d copies (%d overwritten)\n %d files copied, %d errors.",pn+1,iNumAttempted,iNumOverwritten,iNumSuccessful,iNumAttempted-iNumSuccessful) );
break;
}
if( !bTriedToCopy )
SCREENMAN->SystemMessage( "Edits not copied - No memory cards ready." );
MEMCARDMAN->FlushAndReset();
}
if( m_bInsertCredit )
{
InsertCredit();