fix LocalizedString::Load doesn't fill the value

Localize loading messages
This commit is contained in:
Chris Danford
2006-01-07 05:43:25 +00:00
parent 7db7a5fb80
commit 168a98773e
4 changed files with 17 additions and 8 deletions
@@ -10,6 +10,7 @@
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
#include "ProductInfo.h"
#include "LocalizedString.h"
#include "RageSurfaceUtils_Zoom.h"
static HBITMAP g_hBitmap = NULL;
@@ -102,13 +103,14 @@ void LoadingWindow_Win32::SetIcon( const RageSurface *pIcon )
SetClassLong( hwnd, GCL_HICON, (LONG) m_hIcon );
}
static LocalizedString ENTER_MAIN_TITLE ("LoadingWindow_Win32","Initializing hardware...");
LoadingWindow_Win32::LoadingWindow_Win32()
{
m_hIcon = NULL;
hwnd = CreateDialog( handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, WndProc );
for( unsigned i = 0; i < 3; ++i )
text[i] = "ABC"; /* always set on first call */
SetText( "Initializing hardware..." );
SetText( ENTER_MAIN_TITLE );
Paint();
}