fix LocalizedString::Load doesn't fill the value

Localize loading messages
This commit is contained in:
Chris Danford
2006-01-07 05:43:25 +00:00
parent 7db7a5fb80
commit 168a98773e
4 changed files with 17 additions and 8 deletions
+4 -2
View File
@@ -56,6 +56,8 @@ int NetworkSyncManager::GetSMOnlineSalt()
return m_iSalt;
}
static LocalizedString INITIALIZING_SERVER ( "NetworkSyncManager", "Initializing server..." );
static LocalizedString INITIALIZING_CLIENT_NETWORK ( "NetworkSyncManager", "Initializing Client Network..." );
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
{
LANserver = NULL; //So we know if it has been created yet
@@ -63,7 +65,7 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
if( GetCommandlineArgument( "runserver" ))
{
ld->SetText("Initializing server...");
ld->SetText( INITIALIZING_SERVER );
LANserver = new StepManiaLanServer;
isLanServer = true;
GetCommandlineArgument( "runserver", &LANserver->servername );
@@ -71,7 +73,7 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
else
isLanServer = false;
ld->SetText("Initializing Client Network...");
ld->SetText( INITIALIZING_CLIENT_NETWORK );
NetPlayerClient = new EzSockets;
NetPlayerClient->blocking = false;
m_ServerVersion = 0;