fix an overload
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@@ -86,7 +86,7 @@ public:
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bool SetValueU(const CString &key, const CString &valuename, unsigned value, bool create = 1);
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bool SetValueU(const CString &key, const CString &valuename, unsigned value, bool create = 1);
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bool SetValueF(const CString &key, const CString &valuename, float value, bool create = 1);
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bool SetValueF(const CString &key, const CString &valuename, float value, bool create = 1);
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bool SetValueB(const CString &key, const CString &valuename, bool value, bool create = 1);
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bool SetValueB(const CString &key, const CString &valuename, bool value, bool create = 1);
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bool SetValue(const CString &key, const CString &valuename, int value, bool create = 1) { return SetValue(key, valuename, value, create); }
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bool SetValue(const CString &key, const CString &valuename, int value, bool create = 1) { return SetValueI(key, valuename, value, create); }
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//deletes specified value
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//deletes specified value
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//returns true if value existed and deleted, false otherwise
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//returns true if value existed and deleted, false otherwise
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