fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control: - SendMessageToTopScreen: handle the message immediately - PostMessageToTopScreen: post message to queue for processing next update
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@@ -686,7 +686,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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* hit accidentally. Accept an initial START right away, though,
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* so we don't ignore deliberate fast presses (which would be
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* annoying). */
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this->SendScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f );
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this->PostScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f );
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}
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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