fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control: - SendMessageToTopScreen: handle the message immediately - PostMessageToTopScreen: post message to queue for processing next update
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@@ -216,7 +216,7 @@ void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_StartTweeningOffScreen:
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TweenOffScreen();
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this->SendScreenMessage( SM_StartFadingOut, 0.8f );
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this->PostScreenMessage( SM_StartFadingOut, 0.8f );
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break;
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case SM_StartFadingOut:
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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@@ -410,7 +410,7 @@ void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber)p) && m_bChosen[p] == false )
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return;
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}
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this->SendScreenMessage( SM_StartTweeningOffScreen, 0.7f );
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this->PostScreenMessage( SM_StartTweeningOffScreen, 0.7f );
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}
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void ScreenSelectDifficultyEX::ShowSelected( PlayerNumber pv )
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