fix ScreenEvaluationCourse glitches

Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
This commit is contained in:
Chris Danford
2003-03-25 21:17:29 +00:00
parent 56d728cd88
commit 1627422e09
34 changed files with 169 additions and 153 deletions
+4 -4
View File
@@ -405,7 +405,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
this->SendScreenMessage( SM_BeginFadingOut, 0 );
this->PostScreenMessage( SM_BeginFadingOut, 0 );
break;
case SM_GoToPrevScreen:
// this->ExportOptions(); // Don't save options if we're going back!
@@ -460,7 +460,7 @@ void ScreenOptions::MenuBack( PlayerNumber pn )
void ScreenOptions::StartGoToNextState()
{
this->SendScreenMessage( SM_BeginFadingOut, 0 );
this->PostScreenMessage( SM_BeginFadingOut, 0 );
}
void ScreenOptions::MenuStart( PlayerNumber pn )
@@ -478,11 +478,11 @@ void ScreenOptions::MenuStart( PlayerNumber pn )
if( m_iCurrentRow[pn] != m_iNumOptionRows ) // not on exit
MenuDown( pn ); // can't go down any more
else if( bAllOnExit )
this->SendScreenMessage( SM_BeginFadingOut, 0 );
this->PostScreenMessage( SM_BeginFadingOut, 0 );
}
else // !m_bArcadeOptionsNavigation
{
this->SendScreenMessage( SM_BeginFadingOut, 0 );
this->PostScreenMessage( SM_BeginFadingOut, 0 );
}
}