fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control: - SendMessageToTopScreen: handle the message immediately - PostMessageToTopScreen: post message to queue for processing next update
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@@ -8,7 +8,7 @@ void ScreenIntroMovie::Update( float fDelta )
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/*
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RageTexture *tex = sprite->GetTexture();
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if(tex->IsAMovie() && !tex->IsPlaying())
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this->SendScreenMessage( SM_BeginFadingOut,0 );
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this->PostScreenMessage( SM_BeginFadingOut,0 );
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and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
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if(sprite->GetTexture->IsAMovie())
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