fix ScreenEvaluationCourse glitches

Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
This commit is contained in:
Chris Danford
2003-03-25 21:17:29 +00:00
parent 56d728cd88
commit 1627422e09
34 changed files with 169 additions and 153 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ void ScreenIntroMovie::Update( float fDelta )
/*
RageTexture *tex = sprite->GetTexture();
if(tex->IsAMovie() && !tex->IsPlaying())
this->SendScreenMessage( SM_BeginFadingOut,0 );
this->PostScreenMessage( SM_BeginFadingOut,0 );
and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
if(sprite->GetTexture->IsAMovie())