fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control: - SendMessageToTopScreen: handle the message immediately - PostMessageToTopScreen: post message to queue for processing next update
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@@ -364,7 +364,7 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
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{
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SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" );
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i_ErrorDetected=1;
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this->SendScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
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this->PostScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
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}
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Screen::Update( fDeltaTime );
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