fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control: - SendMessageToTopScreen: handle the message immediately - PostMessageToTopScreen: post message to queue for processing next update
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@@ -192,6 +192,7 @@ GameDef* GameState::GetCurrentGameDef()
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const StyleDef* GameState::GetCurrentStyleDef()
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{
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ASSERT( m_CurStyle != STYLE_INVALID ); // the style must be set before calling this
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return GAMEMAN->GetStyleDefForStyle( m_CurStyle );
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}
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