remove unused
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@@ -90,7 +90,6 @@ struct msMaterial
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RageColor Emissive;
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RageColor Emissive;
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float fShininess;
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float fShininess;
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float fTransparency;
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float fTransparency;
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int nName; // not used in SM. What is this for anyway?
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AnimatedTexture diffuse;
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AnimatedTexture diffuse;
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AnimatedTexture alpha;
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AnimatedTexture alpha;
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@@ -119,9 +118,6 @@ struct msBone
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RageVector3 Rotation;
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RageVector3 Rotation;
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vector<msPositionKey> PositionKeys;
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vector<msPositionKey> PositionKeys;
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int nNumRotationKeys;
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int nNumAllocedRotationKeys;
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vector<msRotationKey> RotationKeys;
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vector<msRotationKey> RotationKeys;
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};
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};
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