move RageTextureID into its own file
This commit is contained in:
@@ -14,78 +14,6 @@
|
||||
#include "RageTextureManager.h"
|
||||
#include <string.h>
|
||||
|
||||
void RageTextureID::Init()
|
||||
{
|
||||
/* Maximum size of the texture, per dimension. */
|
||||
iMaxSize = 2048;
|
||||
|
||||
/* Number of mipmaps. (unimplemented) */
|
||||
iMipMaps = 4;
|
||||
|
||||
/* Maximum number of bits for alpha. In 16-bit modes, lowering
|
||||
* this gives more bits for color values. (0, 1 or 4) */
|
||||
iAlphaBits = 4;
|
||||
|
||||
/* If this is greater than -1, then the image will be loaded as a luma/alpha
|
||||
* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
|
||||
* when paletted textures are supported.
|
||||
*
|
||||
* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
|
||||
* palettes, then the image will be loaded with 4bpp.
|
||||
*
|
||||
* This may be set to 0, resulting in an alpha map with all pixels white. */
|
||||
iGrayscaleBits = -1;
|
||||
|
||||
/* If true and color precision is being lost, dither. (slow) */
|
||||
bDither = false;
|
||||
/* If true, resize the image to fill the internal texture. (slow) */
|
||||
bStretch = false;
|
||||
|
||||
/* Preferred color depth of the image. (This is overridden for
|
||||
* paletted images and transparencies.) */
|
||||
iColorDepth = -1; /* default */
|
||||
|
||||
/* If true, enable HOT PINK color keying. (deprecated but needed for
|
||||
* banners) */
|
||||
bHotPinkColorKey = false;
|
||||
|
||||
/* These hints will be used in addition to any in the filename. */
|
||||
AdditionalTextureHints = "";
|
||||
}
|
||||
|
||||
bool RageTextureID::operator<(const RageTextureID &rhs) const
|
||||
{
|
||||
#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
|
||||
COMP(filename);
|
||||
COMP(iMaxSize);
|
||||
COMP(iMipMaps);
|
||||
COMP(iAlphaBits);
|
||||
COMP(iGrayscaleBits);
|
||||
COMP(iColorDepth);
|
||||
COMP(bDither);
|
||||
COMP(bStretch);
|
||||
COMP(bHotPinkColorKey);
|
||||
COMP(AdditionalTextureHints);
|
||||
#undef COMP
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RageTextureID::operator==(const RageTextureID &rhs) const
|
||||
{
|
||||
#define EQUAL(a) (a==rhs.a)
|
||||
return
|
||||
EQUAL(filename) &&
|
||||
EQUAL(iMaxSize) &&
|
||||
EQUAL(iMipMaps) &&
|
||||
EQUAL(iAlphaBits) &&
|
||||
EQUAL(iGrayscaleBits) &&
|
||||
EQUAL(iColorDepth) &&
|
||||
EQUAL(bDither) &&
|
||||
EQUAL(bStretch) &&
|
||||
EQUAL(bHotPinkColorKey) &&
|
||||
EQUAL(AdditionalTextureHints);
|
||||
}
|
||||
|
||||
|
||||
RageTexture::RageTexture( RageTextureID name ):
|
||||
m_ID(name)
|
||||
|
||||
Reference in New Issue
Block a user