move RageTextureID into its own file
This commit is contained in:
@@ -14,78 +14,6 @@
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#include "RageTextureManager.h"
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#include <string.h>
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void RageTextureID::Init()
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{
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/* Maximum size of the texture, per dimension. */
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iMaxSize = 2048;
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/* Number of mipmaps. (unimplemented) */
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iMipMaps = 4;
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/* Maximum number of bits for alpha. In 16-bit modes, lowering
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* this gives more bits for color values. (0, 1 or 4) */
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iAlphaBits = 4;
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/* If this is greater than -1, then the image will be loaded as a luma/alpha
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* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
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* when paletted textures are supported.
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*
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* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
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* palettes, then the image will be loaded with 4bpp.
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*
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* This may be set to 0, resulting in an alpha map with all pixels white. */
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iGrayscaleBits = -1;
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/* If true and color precision is being lost, dither. (slow) */
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bDither = false;
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/* If true, resize the image to fill the internal texture. (slow) */
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bStretch = false;
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/* Preferred color depth of the image. (This is overridden for
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* paletted images and transparencies.) */
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iColorDepth = -1; /* default */
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/* If true, enable HOT PINK color keying. (deprecated but needed for
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* banners) */
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bHotPinkColorKey = false;
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/* These hints will be used in addition to any in the filename. */
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AdditionalTextureHints = "";
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}
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bool RageTextureID::operator<(const RageTextureID &rhs) const
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{
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#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
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COMP(filename);
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COMP(iMaxSize);
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COMP(iMipMaps);
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COMP(iAlphaBits);
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COMP(iGrayscaleBits);
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COMP(iColorDepth);
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COMP(bDither);
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COMP(bStretch);
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COMP(bHotPinkColorKey);
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COMP(AdditionalTextureHints);
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#undef COMP
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return false;
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}
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bool RageTextureID::operator==(const RageTextureID &rhs) const
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{
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#define EQUAL(a) (a==rhs.a)
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return
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EQUAL(filename) &&
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EQUAL(iMaxSize) &&
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EQUAL(iMipMaps) &&
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EQUAL(iAlphaBits) &&
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EQUAL(iGrayscaleBits) &&
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EQUAL(iColorDepth) &&
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EQUAL(bDither) &&
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EQUAL(bStretch) &&
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EQUAL(bHotPinkColorKey) &&
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EQUAL(AdditionalTextureHints);
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}
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RageTexture::RageTexture( RageTextureID name ):
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m_ID(name)
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@@ -13,34 +13,9 @@
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#include "RageTypes.h"
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#include "RageTextureID.h"
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/* A unique texture is identified by a RageTextureID. (Loading the
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* same file with two different dither settings is considered two
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* different textures, for example.) See RageTexture.cpp for explanations
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* of these. */
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struct RageTextureID
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{
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CString filename;
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int iMaxSize;
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int iMipMaps;
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int iAlphaBits;
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int iGrayscaleBits;
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int iColorDepth;
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bool bDither;
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bool bStretch;
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bool bHotPinkColorKey; /* #FF00FF */
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CString AdditionalTextureHints;
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bool operator< (const RageTextureID &rhs) const;
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bool operator== (const RageTextureID &rhs) const;
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void Init();
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RageTextureID() { Init(); }
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RageTextureID(const CString &fn) { Init(); filename=fn; }
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};
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//-----------------------------------------------------------------------------
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// RageTexture Class Declarations
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//-----------------------------------------------------------------------------
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@@ -0,0 +1,75 @@
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#include "global.h"
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#include "RageTextureID.h"
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void RageTextureID::Init()
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{
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/* Maximum size of the texture, per dimension. */
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iMaxSize = 2048;
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/* Number of mipmaps. (unimplemented) */
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iMipMaps = 4;
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/* Maximum number of bits for alpha. In 16-bit modes, lowering
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* this gives more bits for color values. (0, 1 or 4) */
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iAlphaBits = 4;
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/* If this is greater than -1, then the image will be loaded as a luma/alpha
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* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
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* when paletted textures are supported.
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*
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* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
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* palettes, then the image will be loaded with 4bpp.
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*
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* This may be set to 0, resulting in an alpha map with all pixels white. */
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iGrayscaleBits = -1;
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/* If true and color precision is being lost, dither. (slow) */
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bDither = false;
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/* If true, resize the image to fill the internal texture. (slow) */
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bStretch = false;
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/* Preferred color depth of the image. (This is overridden for
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* paletted images and transparencies.) */
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iColorDepth = -1; /* default */
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/* If true, enable HOT PINK color keying. (deprecated but needed for
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* banners) */
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bHotPinkColorKey = false;
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/* These hints will be used in addition to any in the filename. */
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AdditionalTextureHints = "";
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}
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bool RageTextureID::operator<(const RageTextureID &rhs) const
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{
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#define COMP(a) if(a<rhs.a) return true; if(a>rhs.a) return false;
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COMP(filename);
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COMP(iMaxSize);
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COMP(iMipMaps);
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COMP(iAlphaBits);
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COMP(iGrayscaleBits);
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COMP(iColorDepth);
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COMP(bDither);
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COMP(bStretch);
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COMP(bHotPinkColorKey);
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COMP(AdditionalTextureHints);
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#undef COMP
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return false;
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}
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bool RageTextureID::operator==(const RageTextureID &rhs) const
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{
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#define EQUAL(a) (a==rhs.a)
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return
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EQUAL(filename) &&
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EQUAL(iMaxSize) &&
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EQUAL(iMipMaps) &&
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EQUAL(iAlphaBits) &&
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EQUAL(iGrayscaleBits) &&
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EQUAL(iColorDepth) &&
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EQUAL(bDither) &&
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EQUAL(bStretch) &&
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EQUAL(bHotPinkColorKey) &&
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EQUAL(AdditionalTextureHints);
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}
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@@ -0,0 +1,30 @@
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#ifndef RAGE_TEXTURE_ID_H
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#define RAGE_TEXTURE_ID_H
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/* A unique texture is identified by a RageTextureID. (Loading the
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* same file with two different dither settings is considered two
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* different textures, for example.) See RageTexture.cpp for explanations
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* of these. */
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struct RageTextureID
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{
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CString filename;
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int iMaxSize;
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int iMipMaps;
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int iAlphaBits;
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int iGrayscaleBits;
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int iColorDepth;
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bool bDither;
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bool bStretch;
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bool bHotPinkColorKey; /* #FF00FF */
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CString AdditionalTextureHints;
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bool operator< (const RageTextureID &rhs) const;
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bool operator== (const RageTextureID &rhs) const;
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void Init();
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RageTextureID() { Init(); }
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RageTextureID(const CString &fn) { Init(); filename=fn; }
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};
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#endif
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+53
-42
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,10 +62,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,28 +82,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
|
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
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/Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -140,10 +136,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetDir=\temp\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
|
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -161,31 +157,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
XBCP=xbecopy.exe
|
||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
|
||||
XBE=imagebld.exe
|
||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
|
||||
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
|
||||
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
|
||||
# SUBTRACT LINK32 /pdb:none /map /debug
|
||||
XBE=imagebld.exe
|
||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
|
||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
|
||||
XBCP=xbecopy.exe
|
||||
# ADD BASE XBCP /NOLOGO
|
||||
# ADD XBCP /NOLOGO
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
CPP=cl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# Begin Special Build Tool
|
||||
IntDir=.\StepMania___Xbox_Release
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||
/Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
|
||||
/Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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||||
# End Special Build Tool
|
||||
|
||||
@@ -804,6 +796,25 @@ SOURCE=.\RageTexture.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageTextureID.cpp
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|
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\RageTextureID.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageTextureManager.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -1612,6 +1612,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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||||
RelativePath=".\RageTexture.h">
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||||
</File>
|
||||
<File
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||||
RelativePath="RageTextureID.cpp">
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||||
</File>
|
||||
<File
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||||
RelativePath="RageTextureID.h">
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||||
</File>
|
||||
<File
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||||
RelativePath=".\RageTextureManager.cpp">
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||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user