Fixed articts in hold note and life frames.
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@@ -183,6 +183,18 @@ ScreenGameplay::ScreenGameplay()
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m_sprMiddleFrame.SetXY( MIDDLE_FRAME_X, MIDDLE_FRAME_Y );
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// LifeFrame goes below LifeMeter
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CString sLifeFrameName;
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if( bExtra )
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sLifeFrameName = "gameplay extra life frame";
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else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
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sLifeFrameName = "gameplay oni life frame";
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else
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sLifeFrameName = "gameplay life frame";
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m_sprLifeFrame.Load( THEME->GetPathTo("Graphics",sLifeFrameName) );
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m_sprLifeFrame.SetXY( LIFE_FRAME_X, LIFE_FRAME_Y(bExtra) );
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this->AddChild( &m_sprLifeFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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switch( GAMESTATE->m_SongOptions.m_LifeType )
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@@ -202,18 +214,6 @@ ScreenGameplay::ScreenGameplay()
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this->AddChild( m_pLifeMeter[p] );
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}
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// LifeFrame goes above LifeMeter
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CString sLifeFrameName;
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if( bExtra )
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sLifeFrameName = "gameplay extra life frame";
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else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
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sLifeFrameName = "gameplay oni life frame";
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else
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sLifeFrameName = "gameplay life frame";
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m_sprLifeFrame.Load( THEME->GetPathTo("Graphics",sLifeFrameName) );
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m_sprLifeFrame.SetXY( LIFE_FRAME_X, LIFE_FRAME_Y(bExtra) );
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this->AddChild( &m_sprLifeFrame );
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m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","gameplay stage") );
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m_textStageNumber.TurnShadowOff();
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