CoinMode_Pay->CoinMode_Free, step 1.

CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
This commit is contained in:
Flameshadowxeroshin
2013-02-07 09:12:28 -06:00
parent 4f7f4f4a51
commit 15b3ee1a9a
8 changed files with 7 additions and 113 deletions
-14
View File
@@ -106,20 +106,6 @@ namespace
else
return CREDITS_NOT_PRESENT.GetValue();
case CoinMode_Pay:
{
int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
int iCoins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
RString sCredits = CREDITS_CREDITS;
// todo: allow themers to change these strings -aj
if( iCredits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
sCredits += ssprintf(" %d", iCredits);
if( PREFSMAN->m_iCoinsPerCredit > 1 )
sCredits += ssprintf(" %d/%d", iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
if( iCredits >= MAX_NUM_CREDITS )
sCredits += " " + CREDITS_MAX.GetValue();
return sCredits;
}
case CoinMode_Free:
if( GAMESTATE->PlayersCanJoin() )
return CREDITS_FREE_PLAY.GetValue();