CoinMode_Pay->CoinMode_Free, step 1.

CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
This commit is contained in:
Flameshadowxeroshin
2013-02-07 09:12:28 -06:00
parent 4f7f4f4a51
commit 15b3ee1a9a
8 changed files with 7 additions and 113 deletions
-8
View File
@@ -85,14 +85,6 @@ bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
case GAME_BUTTON_COIN:
switch( GAMESTATE->GetCoinMode() )
{
case CoinMode_Pay:
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i, %i)",
GAMESTATE->m_iCoins.Get(),
PREFSMAN->m_iCoinsPerCredit.Get(),
GAMESTATE->GetNumSidesJoined() );
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit && GAMESTATE->GetNumSidesJoined() == 0 )
return true;
// fall through
case CoinMode_Home:
case CoinMode_Free:
if( pScreen->IsTransitioning() )