just a small comment thing
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@@ -189,9 +189,8 @@ void StageStats::FinalizeScores( bool bSummary )
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// generate a HighScore for each player
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// generate a HighScore for each player
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// whether or not to save scores when the stage was failed
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// whether or not to save scores when the stage was failed depends on if this
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// depends on if this is a course or not ... it's handled
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// is a course or not... it's handled below in the switch.
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// below in the switch
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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RString sPlayerGuid = PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : RString("");
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RString sPlayerGuid = PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : RString("");
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