When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.

Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
This commit is contained in:
Chris Danford
2005-10-04 06:51:06 +00:00
parent 7cb3a12722
commit 15880eafd6
13 changed files with 30 additions and 15 deletions
+1 -1
View File
@@ -215,7 +215,7 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
if( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN->SetPrefs( PREFSMAN->GetSoundVolume() );
SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
}
if( m_iChangeMask & OPT_APPLY_SONG )