When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.

Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
This commit is contained in:
Chris Danford
2005-10-04 06:51:06 +00:00
parent 7cb3a12722
commit 15880eafd6
13 changed files with 30 additions and 15 deletions
+1
View File
@@ -812,6 +812,7 @@ void ScreenManager::PlayCoinSound()
{
RageSoundParams p;
p.m_Volume = PREFSMAN->m_fSoundVolume;
p.m_bIsCriticalSound = true;
m_soundCoin.Play( &p );
}