When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
This commit is contained in:
@@ -333,7 +333,7 @@ void ChangeVolume( float fDelta )
|
||||
fVol += fDelta;
|
||||
CLAMP( fVol, 0.0f, 1.0f );
|
||||
PREFSMAN->m_fSoundVolume.Set( fVol );
|
||||
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
|
||||
SOUNDMAN->SetMixVolume( PREFSMAN->m_fSoundVolume );
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user