added DDREX Nonstop mode, added beginnings of high score tracking
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@@ -78,12 +78,15 @@ ScreenInstructions::ScreenInstructions()
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case PLAY_MODE_ARCADE:
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sHowToPlayPath = THEME->GetPathTo("Graphics","instructions arcade");
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break;
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case PLAY_MODE_ENDLESS:
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sHowToPlayPath = THEME->GetPathTo("Graphics","instructions endless");
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case PLAY_MODE_NONSTOP:
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sHowToPlayPath = THEME->GetPathTo("Graphics","instructions nonstop");
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break;
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case PLAY_MODE_ONI:
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sHowToPlayPath = THEME->GetPathTo("Graphics","instructions oni");
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break;
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case PLAY_MODE_ENDLESS:
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sHowToPlayPath = THEME->GetPathTo("Graphics","instructions endless");
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break;
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default:
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ASSERT(0);
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}
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@@ -144,6 +147,7 @@ void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
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case PLAY_MODE_ARCADE:
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SCREENMAN->SetNewScreen( NEXT_SCREEN_ARCADE );
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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SCREENMAN->SetNewScreen( NEXT_SCREEN_ONI );
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