add LIGHTSMODE_MENU_START_ONLY LIGHTSMODE_MENU_START_AND_DIRECTIONS

This commit is contained in:
Chris Danford
2008-07-01 07:42:58 +00:00
parent 7227081c39
commit 158056464a
3 changed files with 42 additions and 9 deletions
+39 -7
View File
@@ -37,7 +37,8 @@ StringToX( CabinetLight );
static const char *LightsModeNames[] = {
"Attract",
"Joining",
"Menu",
"MenuStartOnly",
"MenuStartAndDirections",
"Demonstration",
"Gameplay",
"Stage",
@@ -224,7 +225,8 @@ void LightsManager::Update( float fDeltaTime )
m_LightsState.m_bCabinetLights[LIGHT_BASS_RIGHT] = bOn;
}
break;
case LIGHTSMODE_MENU:
case LIGHTSMODE_MENU_START_ONLY:
case LIGHTSMODE_MENU_START_AND_DIRECTIONS:
case LIGHTSMODE_JOINING:
{
FOREACH_CabinetLight( cl )
@@ -248,13 +250,42 @@ void LightsManager::Update( float fDeltaTime )
default: ASSERT(0);
}
/* Light the button lights for active players. */
FOREACH_PlayerNumber( pn )
/* Light the menu buttons. */
switch( m_LightsMode )
{
if( GAMESTATE->m_bSideIsJoined[pn] )
DEFAULT_FAIL(m_LightsMode);
case LIGHTSMODE_MENU_START_ONLY:
case LIGHTSMODE_MENU_START_AND_DIRECTIONS:
{
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = true;
float fSec = RageTimer::GetTimeSinceStartFast();
float fFractionSec = fSec - truncf(fSec);
bool bOn = fFractionSec < 0.5f;
FOREACH_PlayerNumber( pn )
{
if( GAMESTATE->m_bSideIsJoined[pn] )
{
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = bOn;
switch( m_LightsMode )
{
DEFAULT_FAIL(m_LightsMode);
case LIGHTSMODE_MENU_START_ONLY:
break;
case LIGHTSMODE_MENU_START_AND_DIRECTIONS:
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENULEFT] = bOn;
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENURIGHT] = bOn;
break;
}
}
}
}
break;
case LIGHTSMODE_JOINING:
FOREACH_PlayerNumber( pn )
{
if( GAMESTATE->m_bSideIsJoined[pn] )
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = true;
}
break;
}
}
break;
@@ -315,7 +346,8 @@ void LightsManager::Update( float fDeltaTime )
}
}
break;
case LIGHTSMODE_MENU:
case LIGHTSMODE_MENU_START_ONLY:
case LIGHTSMODE_MENU_START_AND_DIRECTIONS:
case LIGHTSMODE_GAMEPLAY:
{
if( m_LightsMode == LIGHTSMODE_GAMEPLAY && g_bBlinkGameplayButtonLightsOnNote )