style
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@@ -1559,7 +1559,9 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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}
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this->PostScreenMessage( SM_NotesEnded, 0 );
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this->PostScreenMessage( SM_NotesEnded, 0 );
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} else {
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}
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else
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{
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BackOutFromGameplay();
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BackOutFromGameplay();
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return;
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return;
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}
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}
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