simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:03:31 +00:00
parent ea7c05cee5
commit 153bcedd40
19 changed files with 64 additions and 96 deletions
+3 -5
View File
@@ -223,8 +223,6 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
class LunaGrooveRadar: public Luna<GrooveRadar>
{
public:
LunaGrooveRadar() { LUA->Register( Register ); }
static int SetFromRadarValues( T* p, lua_State *L )
{
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
@@ -243,14 +241,14 @@ public:
static int tweenonscreen( T* p, lua_State *L ) { p->TweenOnScreen(); return 0; }
static int tweenoffscreen( T* p, lua_State *L ) { p->TweenOffScreen(); return 0; }
static void Register(lua_State *L)
LunaGrooveRadar()
{
LUA->Register( Register );
ADD_METHOD( SetFromRadarValues );
ADD_METHOD( SetEmpty );
ADD_METHOD( tweenonscreen );
ADD_METHOD( tweenoffscreen );
Luna<T>::Register( L );
}
};