[splittiming] Prepare right side of editor.
Now, what key on the keyboard can be used for switching...
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@@ -1035,6 +1035,9 @@ static LocalizedString MINES("ScreenEdit", "Mines");
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static LocalizedString ROLLS("ScreenEdit", "Rolls");
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static LocalizedString LIFTS("ScreenEdit", "Lifts");
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static LocalizedString FAKES("ScreenEdit", "Fakes");
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static LocalizedString TIMING_MODE("ScreenEdit", "Timing Mode");
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static LocalizedString STEP_TIMING("ScreenEdit", "Step Timing");
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static LocalizedString SONG_TIMING("ScreenEdit", "Song Timing");
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static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset");
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static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start");
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static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length");
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@@ -1060,6 +1063,7 @@ static ThemeMetric<RString> NUM_HANDS_FORMAT("ScreenEdit", "NumHandsFormat");
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static ThemeMetric<RString> NUM_ROLLS_FORMAT("ScreenEdit", "NumRollsFormat");
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static ThemeMetric<RString> NUM_LIFTS_FORMAT("ScreenEdit", "NumLiftsFormat");
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static ThemeMetric<RString> NUM_FAKES_FORMAT("ScreenEdit", "NumFakesFormat");
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static ThemeMetric<RString> TIMING_MODE_FORMAT("ScreenEdit", "TimingModeFormat");
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static ThemeMetric<RString> BEAT_0_OFFSET_FORMAT("ScreenEdit", "Beat0OffsetFormat");
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static ThemeMetric<RString> PREVIEW_START_FORMAT("ScreenEdit", "PreviewStartFormat");
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static ThemeMetric<RString> PREVIEW_LENGTH_FORMAT("ScreenEdit", "PreviewLengthFormat");
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@@ -1139,6 +1143,11 @@ void ScreenEdit::UpdateTextInfo()
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case EditMode_Home:
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break;
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case EditMode_Full:
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sText += ssprintf( TIMING_MODE_FORMAT.GetValue(),
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TIMING_MODE.GetValue().c_str(),
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( GAMESTATE->m_bIsEditorStepTiming ?
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STEP_TIMING.GetValue().c_str() :
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SONG_TIMING.GetValue().c_str() ) );
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sText += ssprintf( BEAT_0_OFFSET_FORMAT.GetValue(),
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BEAT_0_OFFSET.GetValue().c_str(),
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GetAppropriateTiming().m_fBeat0OffsetInSeconds );
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