[splittiming] Prepare right side of editor.

Now, what key on the keyboard can be used for switching...
This commit is contained in:
Jason Felds
2011-05-12 23:11:42 -04:00
parent 7361e3fe04
commit 14fc0839d5
3 changed files with 13 additions and 0 deletions
+9
View File
@@ -1035,6 +1035,9 @@ static LocalizedString MINES("ScreenEdit", "Mines");
static LocalizedString ROLLS("ScreenEdit", "Rolls");
static LocalizedString LIFTS("ScreenEdit", "Lifts");
static LocalizedString FAKES("ScreenEdit", "Fakes");
static LocalizedString TIMING_MODE("ScreenEdit", "Timing Mode");
static LocalizedString STEP_TIMING("ScreenEdit", "Step Timing");
static LocalizedString SONG_TIMING("ScreenEdit", "Song Timing");
static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset");
static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start");
static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length");
@@ -1060,6 +1063,7 @@ static ThemeMetric<RString> NUM_HANDS_FORMAT("ScreenEdit", "NumHandsFormat");
static ThemeMetric<RString> NUM_ROLLS_FORMAT("ScreenEdit", "NumRollsFormat");
static ThemeMetric<RString> NUM_LIFTS_FORMAT("ScreenEdit", "NumLiftsFormat");
static ThemeMetric<RString> NUM_FAKES_FORMAT("ScreenEdit", "NumFakesFormat");
static ThemeMetric<RString> TIMING_MODE_FORMAT("ScreenEdit", "TimingModeFormat");
static ThemeMetric<RString> BEAT_0_OFFSET_FORMAT("ScreenEdit", "Beat0OffsetFormat");
static ThemeMetric<RString> PREVIEW_START_FORMAT("ScreenEdit", "PreviewStartFormat");
static ThemeMetric<RString> PREVIEW_LENGTH_FORMAT("ScreenEdit", "PreviewLengthFormat");
@@ -1139,6 +1143,11 @@ void ScreenEdit::UpdateTextInfo()
case EditMode_Home:
break;
case EditMode_Full:
sText += ssprintf( TIMING_MODE_FORMAT.GetValue(),
TIMING_MODE.GetValue().c_str(),
( GAMESTATE->m_bIsEditorStepTiming ?
STEP_TIMING.GetValue().c_str() :
SONG_TIMING.GetValue().c_str() ) );
sText += ssprintf( BEAT_0_OFFSET_FORMAT.GetValue(),
BEAT_0_OFFSET.GetValue().c_str(),
GetAppropriateTiming().m_fBeat0OffsetInSeconds );