Fix abort at runtime.
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@@ -445,7 +445,7 @@ void InputMapper::ReadMappingsFromDisk()
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IniFile ini;
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if( !ini.ReadFile( KEYMAPS_PATH ) )
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.GetError().c_str() );
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
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const Game *pGame = GAMESTATE->GetCurrentGame();
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