Fix abort at runtime.

This commit is contained in:
Steve Checkoway
2005-12-12 09:48:18 +00:00
parent f164a13d69
commit 14c705a2de
+1 -1
View File
@@ -445,7 +445,7 @@ void InputMapper::ReadMappingsFromDisk()
IniFile ini;
if( !ini.ReadFile( KEYMAPS_PATH ) )
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.GetError().c_str() );
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
const Game *pGame = GAMESTATE->GetCurrentGame();