make Rave a separate PlayMode
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScoreDisplayRave.h
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Desc: A graphic displayed in the ScoreDisplayRave during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScoreDisplayRave.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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ScoreDisplayRave::ScoreDisplayRave()
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{
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LOG->Trace( "ScoreDisplayRave::ScoreDisplayRave()" );
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m_textCurrentAttack.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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this->AddChild( &m_textCurrentAttack );
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}
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void ScoreDisplayRave::Init( PlayerNumber pn )
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{
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ScoreDisplay::Init( pn );
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}
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void ScoreDisplayRave::Update( float fDelta )
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{
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ScoreDisplay::Update( fDelta );
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CString sNewAttack = GAMESTATE->m_ActiveAttacks[m_PlayerNumber][0].sModifier;
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if( sNewAttack != m_sLastSeenAttack )
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{
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m_textCurrentAttack.SetText( sNewAttack );
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m_textCurrentAttack.StopTweening();
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m_textCurrentAttack.Command( "diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;" );
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}
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}
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