make Rave a separate PlayMode
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@@ -61,7 +61,7 @@ void ActiveItemList::Update( float fDelta )
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if( (int)fNowSeconds != (int)fLastSeconds )
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{
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GameState::ActiveAttack* sActiveAttacks = GAMESTATE->m_sActiveAttacks[m_PlayerNumber]; // NUM_INVENTORY_SLOTS
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GameState::ActiveAttack* sActiveAttacks = GAMESTATE->m_ActiveAttacks[m_PlayerNumber]; // NUM_INVENTORY_SLOTS
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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{
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GameState::ActiveAttack& aa = sActiveAttacks[s];
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