AutoPlay shouldn't hit unjudgable notes.

This commit is contained in:
Jason Felds
2011-06-10 11:02:02 -04:00
parent 61d935ba70
commit 1486b72e23
+2 -1
View File
@@ -2852,7 +2852,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
// check to see if there's a note at the crossed row
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
if( tn.type != TapNote::empty && tn.type != TapNote::fake && tn.result.tns == TNS_None )
if(tn.type != TapNote::empty && tn.type != TapNote::fake && tn.result.tns == TNS_None
&& this->m_Timing->IsJudgableAtRow(iRow) )
{
Step( iTrack, iRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )