don't load battle components unless PlayMode is battle

This commit is contained in:
Chris Danford
2003-04-07 23:06:33 +00:00
parent 14cbdd2ce7
commit 145cc4eea4
4 changed files with 32 additions and 18 deletions
+11 -8
View File
@@ -25,20 +25,23 @@
ActiveItemList::ActiveItemList()
{
for( int i=0; i<MAX_ACTIVE_ITEMS_LINES; i++ )
{
m_text[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_text[i].SetZoom( TEXT_ZOOM );
// m_text[i].SetText( "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" );
this->AddChild( &m_text[i] );
}
}
void ActiveItemList::Init( PlayerNumber pn )
{
m_PlayerNumber = pn;
for( int i=0; i<MAX_ACTIVE_ITEMS_LINES; i++ )
int i;
for( i=0; i<MAX_ACTIVE_ITEMS_LINES; i++ )
{
m_text[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_text[i].SetZoom( TEXT_ZOOM );
// m_text[i].SetText( "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" );
this->AddChild( &m_text[i] );
}
for( i=0; i<MAX_ACTIVE_ITEMS_LINES; i++ )
{
m_text[i].SetHorizAlign( (Actor::HorizAlign)TEXT_HORIZ_ALIGN(pn) );
bool bReverse = GAMESTATE->m_PlayerOptions[pn].m_fReverseScroll == 1;