re-enabled alpha override and dithering for song BGs
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@@ -133,6 +133,15 @@ void Background::LoadFromSong( Song* pSong )
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//
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BackgroundAnimation* pTempBGA;
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// Tricky! The song background looks terrible unless its loaded with no alpha
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// and dithered. Create a dummy sprite that loads the texture with the proper
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// hints so we don't have to hack up BackgroundAnimation to handle this special
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// case.
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Sprite sprDummy;
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sprDummy.Load( sSongBackgroundPath, true, 4, 0, true, false );
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pTempBGA = new BackgroundAnimation;
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pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
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m_BackgroundAnimations.Add( pTempBGA );
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