re-enabled alpha override and dithering for song BGs

This commit is contained in:
Chris Danford
2002-09-11 06:49:30 +00:00
parent ef3bc7a554
commit 144a7339f2
4 changed files with 24 additions and 16 deletions
+9
View File
@@ -133,6 +133,15 @@ void Background::LoadFromSong( Song* pSong )
//
BackgroundAnimation* pTempBGA;
// Tricky! The song background looks terrible unless its loaded with no alpha
// and dithered. Create a dummy sprite that loads the texture with the proper
// hints so we don't have to hack up BackgroundAnimation to handle this special
// case.
Sprite sprDummy;
sprDummy.Load( sSongBackgroundPath, true, 4, 0, true, false );
pTempBGA = new BackgroundAnimation;
pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
m_BackgroundAnimations.Add( pTempBGA );