reduce the number of tiny files in the top directory

This commit is contained in:
Glenn Maynard
2003-01-18 03:54:41 +00:00
parent 27580e0174
commit 14461051c4
2 changed files with 20 additions and 18 deletions
+9 -8
View File
@@ -69,13 +69,12 @@ void InputMapper::ReadMappingsFromDisk()
ClearAllMappings();
CString sPath = GAMESTATE->GetCurrentGameDef()->m_szName + CString("Map.ini");
IniFile ini;
ini.SetPath( sPath );
ini.SetPath( "Keymaps.ini" );
if( !ini.ReadFile() )
LOG->Warn( "could not input mapping file '%s'.", sPath.GetString() );
LOG->Warn( "could not input mapping file \"Keymaps.ini"\"." );
const IniFile::key *Key = ini.GetKey( "Input" );
const IniFile::key *Key = ini.GetKey( GAMESTATE->GetCurrentGameDef()->m_szName );
if( Key )
{
@@ -108,9 +107,11 @@ void InputMapper::ReadMappingsFromDisk()
void InputMapper::SaveMappingsToDisk()
{
IniFile ini;
ini.SetPath( GAMESTATE->GetCurrentGameDef()->m_szName + CString("Map.ini") );
// ini.ReadFile(); // don't read the file so that we overwrite everything there
ini.SetPath( "Keymaps.ini" );
ini.ReadFile();
// erase the key so that we overwrite everything for this game
ini.DeleteKey( GAMESTATE->GetCurrentGameDef()->m_szName );
// iterate over our input map and write all mappings to the ini file
for( int i=0; i<MAX_GAME_CONTROLLERS; i++ )
@@ -124,7 +125,7 @@ void InputMapper::SaveMappingsToDisk()
sValueString = ssprintf( "%s,%s,%s",
m_GItoDI[i][j][0].toString().GetString(), m_GItoDI[i][j][1].toString().GetString(), m_GItoDI[i][j][2].toString().GetString() );
ini.SetValue( "Input", sNameString, sValueString );
ini.SetValue( GAMESTATE->GetCurrentGameDef()->m_szName, sNameString, sValueString );
}
}