tweak ScoreDisplayRave

This commit is contained in:
Chris Danford
2003-11-26 06:40:03 +00:00
parent c30561f744
commit 143dc3ae5e
14 changed files with 116 additions and 43 deletions
+2 -2
View File
@@ -304,7 +304,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
GAMESTATE->ResetNoteSkins();
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
m_Player.SetX( PLAYER_X );
/* Why was this here? Nothing ever sets Player Y values; this was causing
@@ -1678,7 +1678,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
* where we're starting. */
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4;
m_Player.Load( PLAYER_1, &m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Load( PLAYER_1, &m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
m_rectRecordBack.StopTweening();