tweak ScoreDisplayRave
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@@ -304,7 +304,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
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GAMESTATE->ResetNoteSkins();
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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m_Player.SetX( PLAYER_X );
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/* Why was this here? Nothing ever sets Player Y values; this was causing
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@@ -1678,7 +1678,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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* where we're starting. */
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4;
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m_Player.Load( PLAYER_1, &m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, &m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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m_rectRecordBack.StopTweening();
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