tweak ScoreDisplayRave

This commit is contained in:
Chris Danford
2003-11-26 06:40:03 +00:00
parent c30561f744
commit 143dc3ae5e
14 changed files with 116 additions and 43 deletions
+12 -4
View File
@@ -17,11 +17,14 @@
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
ScoreDisplayRave::ScoreDisplayRave()
{
LOG->Trace( "ScoreDisplayRave::ScoreDisplayRave()" );
this->SetName( "ScoreDisplayRave" );
m_lastLevelSeen = ATTACK_LEVEL_1;
@@ -43,11 +46,16 @@ void ScoreDisplayRave::Init( PlayerNumber pn )
{
ScoreDisplay::Init( pn );
if( pn == PLAYER_2 )
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
m_sprMeter[i].SetZoomX( -1 );
m_sprFrame.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame p%d",pn+1)) );
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
ON_COMMAND( m_sprMeter[i] );
}
m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
ON_COMMAND( m_textLevel );
}
void ScoreDisplayRave::Update( float fDelta )