Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff

This commit is contained in:
Chris Danford
2002-08-27 03:59:22 +00:00
parent 6b87066f8f
commit 142002091a
54 changed files with 797 additions and 785 deletions
+4 -8
View File
@@ -14,16 +14,12 @@
#include "PrefsManager.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "ScreenSelectMusic.h"
#include "ScreenEvaluation.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "ScreenEditMenu.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ScreenTextEntry.h"
//
@@ -573,7 +569,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
}
break;
case DIK_Q:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
break;
case DIK_S:
case DIK_W:
@@ -897,7 +893,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
if( i != m_pSong->m_BackgroundChanges.GetSize() ) // there is already a BGChange here
sOldBackground = m_pSong->m_BackgroundChanges[i].m_sBGName;
SCREENMAN->AddScreenToTop( new ScreenTextEntry(SM_None, "Type a background name.\nPress Enter to keep,\nEscape to cancel.\nEnter an empty string to remove\nthe Background Change.", sOldBackground, AddBGChange, NULL) );
SCREENMAN->TextEntry( SM_None, "Type a background name.\nPress Enter to keep,\nEscape to cancel.\nEnter an empty string to remove\nthe Background Change.", sOldBackground, AddBGChange, NULL );
}
break;
@@ -1186,10 +1182,10 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_GoToPrevState:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
break;
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
break;
}